U.C.S. Bismarck

=  SPECIFICATIONS  = [SHIP NAME] U.C.S. Bismarck [CLASS] Prototype Bis’mak class [ROLE] Flagship of the Cybertronian Empire [TYPE] Super-heavy warship [REGISTRATION] NX-1701-E [LENGTH] 3802.8 metres [WIDTH] 2402.4 metres [HEIGHT] 360.8 metres [MASS] 20820000 metric tons [NUMBER OF DECKS] 116 [CREW COMPLEMENT] 2544 (+ android fabricators)

POWER GENERATION
[REACTOR] Cybertronian Chiralium-Antichiralium Combustion Reactor Mark XV [900 Exawatts per second] [AUXILIARY GENERATORS] Chiralium Fusion Generators Mark X

SUBLIGHT PROPULSION
[SUBLIGHT] Chiralium Avidyne Engine (Dual thrusters) [MANOEUVRING] ×360 MicroFusion thrusters

FASTER-THAN-LIGHT PROPULSION
Displacement-activated Chiralium-Drive (Primary) Quantum Slipstream Drive (Secondary) HyperWarp Drive (Back up)

HULL
Heavy Tritanium ablative armour plating

DEFLECTOR SHIELD ARRAYS (SHIELDS)
Cybertronian Chiralium Deflector (Combat Deflector) ["Combat Shields"] Cybertronian Metaphysic Deflector (Navigational Deflector) ["Nav Shields"] Cybertronian Metaphasic Deflector (Auxiliary Deflector) ["Aux Shields"] Cybertronian Dimensional Deflector ["Dim Shields"]

SPECIAL
Temporal Displacement Drive ["TempDrive"] (Time-travel equipment) Inter-dimensional Cloaking Device

ENERGY WEAPONS
×72 ISMAR-X1A-B Disruptor cannons ×4 LSRG-X1A-P Disruptor cannons

TORPEDOES
×2 Hargh'Peng torpedo launchers ×24 Advanced long-range photon torpedo launchers ×26 Advanced long-range quantum torpedo launchers ×2 Transphasic torpedo launchers ×1 Chroniton torpedo launcher

=  DETAILED INFORMATION  =

ARMOUR LAYERS
The Bismarck has 2 layers of Tritanium armour.


 * 1st layer: Heavy Tritanium ablative armour plating. - This is the outer layer, it is the "combat armour".
 * 2nd layer: Heavy Polarised Tritanium hull plating. - This is the inner layer. The hull polarisation will only activate if the ablative armour is destroyed.

DISPLACEMENT-ACTIVATED CHIRALIUM-DRIVE (CHIRAL-DRIVE)
The Displacement-activated Chiralium-Drive is a Faster-Than-Light drive which uses either Chiralium Matter, Chiralium Crystals, or a Chiral Life-form as its primary fuel source. The Chiral-Drive has no travel time at all, as opposed to other Faster-Than-Light methods. The Chiral-Drive can instantly materialise a starship at the desired destination.

Unfortunately, transporter operations are suspended until five minutes after exiting the Chiral Dimension.

The unit of displacement is measured in Ω. (pronounced as Omicron).

Chiralium Jumping is probabilistic, meaning that the longer the jump, the more possible outcomes there are. Shuttles lack the processing power to make the requisite number of calculations, and so long jumps result in navigational instability. However, the Bismarck possesses the necessary processing power to make the requisite number of calculations. Failing to make the requisite number of calculations will result in navigational instability or other severe consequences.

A higher Ω equals higher displacement which means the Chiralium jump drive will use more fuel, more possible outcomes and longer spin-down sequences, but longer distances will be possible, such as jumping from one galaxy to another, or from one dimension to another. (The drive works like a Dimensional Displacement Drive if the drive receives sixteen metric tonnes of fuel).

The Bismarck's Chiral Drive has once reached Omicron 900

When the Chiral-Drive spools up, it spins around to gain enough Chiral Displacement Energy to do what it is supposed to do.

When the Chiral-Drive has propelled the ship to its destination, a so-called spin down sequence is commenced. A spin down sequence is when the Chiral-Drive spins slowly until it stops, the reason for this is to remove the excess energy.

ISMAR-X1A-B Disruptor cannon
Fires a compressed particle bolt composed of Chiralium particles. This weapon is commonly referred to as Disruptor cannon.

The type of model is called ISMAR-X1A. It has two alternating barrels, increasing the fire rate by over 40%, this weapon has the ability to pierce shields if necessary.

The prefix "ISMAR" refers to the type of weapon, which in this case refers to primary ship-mounted energy weaponry.

LSRG-X1A-P Disruptor cannon
Fires a compressed particle pulse composed of Chiralium particles. This weapon is only designed to target fighters and smaller spacecraft.

The prefix "LSRG" refers to the type of weapon, which in this case refers to secondary ship-mounted energy weaponry.

NAMING CONVENTION
The second prefix "X1A" refers to the scientific classification of Chiralium.

The suffix "B" refers to the weapon's emission type ("projectile" or "ray"), which in this case refers to a "bolt caster"-type of weapon. (Bolt caster being it fires "bullets" of particles).

There are three variants of weapon emission types, those are; Ray caster (R), Bolt caster (B), and Pulse caster (P). A ray caster emits a constant beam of energy when powered. A bolt caster casts (emits, or throws) a singular heavy but slow particle bolt when powered. A pulse caster casts (emits, or throws) a singular very narrow but fast particle pulse when powered.

There is a fourth variant, which is called variable caster (V), which means it can cast a constant beam, singular particle bolt, or a particle pulse when powered, it all depends on its configuration.

The advantages of using a  bolt caster  rather than a pulse caster is that in a particle bolt, especially a compression particle bolt, more particles will fit, and thereby, enhance the destructive capabilities of the weapon. The disadvantage is that particle bolts are slow.

The advantages of using a  pulse caster  rather than a bolt caster is that in a particle pulse, less particles will fit, and thereby enhance the travel speed of the projectile. The disadvantage is that the destructive capabilities of the weapon will take a massive hit.

The advantages of using a  ray caster  rather than a bolt caster or a pulse caster is that the particle ray has no travel speed, it reaches the target in a near-instant, and particle rays can not be evaded as opposed to particle bolts and particle pulses. The disadvantage is that a ray caster must first be charged to even form the particle ray, and then a constant feed of energy is required to sustain the particle ray.

The disruptor cannons are of a type that is called Chiralium Disruptor. A Chiralium disruptor is a disruptor energy weapon which causes a target's molecular structure to break apart. Of course the level of power depends on the size of the disruption coil.

CYBERTRONIAN CHIRALIUM-ANTICHIRALIUM COMBUSTION REACTOR
The Cybertronian Chiralium-Antichiralium Combustion Reactor uses a Chiralium-Antichiralium Combustion (C/AC)

Antichiralium is similar to Antimatter, the only difference is upon collision with Chiralium, a complete annihilation (referred to as "combustion") occurs, releasing more energy than during a Matter-Antimatter Annihilation since Chiralium originates from a different dimension.

Of some unknown reason, during a Chiralium-Antichiralium combustion, Chiralium Energy is released, which is then converted into usable electricity, unless the ship intends to discharge Chiralium Disruptor cannons, in that case, Chiralium Energy will be directed to the cannons from the core.

CHIRALIUM AVIDYNE ENGINE
An improvement of the general use Cybertronian Avidyne Engine, the Avidyne Engine is a modular engine-platform, capable of combusting different fuels, from Thirium 310 to Chiralium.

The Chiralium Avidyne Engine combusts Chiralium (not Chiralium-Antichiralium) to generate sublight thrust. The term "engine" is used for the combustion chamber, while "thruster" is used for the thruster outlet ports.

HYPERWARP-DRIVE
HyperWarp is 20 times faster than light, but it comes with a disadvantage. To be able to go to HyperWarp, the ship's HyperWarp-Drive is required to accelerate to warp-speed, it takes 10 seconds to accelerate to HyperWarp factor 1. 20 seconds for HyperWarp factor 2, etc.

OTHER
0.5 ly/h = Avidyne Thruster max speed. Higher than that may cause a runaway Chiralium Energy combustion.

Hargh'Peng = Cybertronic word for "Chiralium".

Hargh'Peng torpedoes utilise a Chiralium warhead to cause a Chiralium Implosion that will disintegrate anything caught inside it. After detonation, it leaves residual traces of Chiralium radiation.

QUANTUM SLIPSTREAM DRIVE
The Quantum Slipstream Drive operates by routing energy through the ship's Navigational Deflector, which then focuses a quantum field, allowing the ship to penetrate the quantum barrier.

In order to maintain the Slipstream, the phase variance of the quantum field had to be constantly adjusted, or the Slipstream would collapse, violently throwing the ship back into normal space.

Fortunately C.D.F has solved the phase variance issue by using the Auxiliary Deflector to generate a Metaphasic shield.

When the Bismarck goes to Quantum Alert, auxiliary power will be redirected to the Auxiliary Deflector to make sure that it does not explode if the Slipstream collapses.

READINESS LEVELS
Code Green: Shields and Weapons are disengaged. Code Yellow: Shields are engaged, but Weapons are disengaged. Code Red: Shields and Weapons are engaged. Code Cyan: An intruder has boarded the ship/station. Invokes the Anti-Intruder Defence Protocols. Code Purple: Used to notify crew that the displacement-activated Chiralium-drive is starting and they should prepare for anything to happen. Code Blue: Used to notify about a major medical emergency. Quantum Alert: Used to notify the crew that the Quantum Slipstream Drive is spooling.

COLOUR CODED DIRECTIVES
Code Black Directive: Issued by Teletraan to order the crew to prepare for an emergency evacuation. Code Red Directive: Issued by Teletraan to order the crew to evacuate the affected ship/station immediately.

OTHER
Protocol Salentum: Execution/technical name for the self-destruction sequence. It will issue a Code Black Directive and then a Code Red Directive.

SLIPSTREAM SPEEDS
Formula: F × X = Y ly/h

F = Factor (The Factor must be a hundred based integer)

X = Times faster-than-light (See the Faster-Than-Light Methods Speed chart).

Y = the result you get from the calculation (Result will be an integer)

UNITS
ly/h = light-years per hour.

ͯ ᴄ = Times faster than light

STARSHIP ARTIFICIAL INTELLIGENCE
The Bismarck’s Starship AI is known as Teletraan.

Teletraan is Bismarck's “computer”, it handles everything from Reactor monitoring to Automated Announcements.

Teletraan’s central core has 9 000 000 yottabyte RAM and x200 Quantum Industrial Processors @ 10 000 Exahertz, 100 cores, 1 core @ 100 Exahertz.

Each sub core has 9000 exabytes of RAM and ×4 Quantum Industrial Processors @ 10 000 Exahertz, 100 cores, 1 core @ 100 Exahertz. Its CPUs and cores are cooled by Gelid Cryotheum.

Teletraan is also a powerful automation-and-computing powerhouse.

= VISUAL REFERENCES = ''The references are seen from a bird's view. In other words, it's 2D.''